Jan 20, 2012

Creating a Simple Box on 3ds Max 2011

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Creating a Simple Box on 3ds Max 2011thumbnail
Autodesk's 3ds Max 2011 provides a suite of 3D modeling, rendering and animation tools for graphic designers and video producers. The program's use of complex geometry to simulate 3D effects relies on layers of simple, overlaid shapes. One foundational building block of 3D rendering is the box -- from it, an artist can construct cubes or more complex polygons. Within 3ds Max, a box is considered a "geometric primitive" generated through the Create menu.




Instructions

    • 1
      Launch 3ds Max and open a blank document.
    • 2
      From the Create menu, select "Standard Primitives" then click "Box."
      Alternatively, from the Create panel, select "Geometry" then from the Object Type roll-out click on the "Box" button.
    • 3
      Click to set one corner of the box. Move the mouse to set the length and width of the box, and click to set.
    • 4
      Move the mouse up and down to set the height of the box. Click to confirm your selection.

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