Instructions
Basic Usage
- 1Open Blender, and load the project with the object that requires unfolding.
- 2Open the "Mesh" menu in the Scripts window, and pick "Unfold."
- 3Select the entire mesh in the 3D view, and click "Unfold."
- 4Check the result to ensure accuracy. If errors or overlaps occur, you can redo the operation to try again or press "Search" to attempt to find a simple net. If neither method works, attempt one or both of the advanced techniques.
- 5Press "Save" to export the net to an SVG file.
Advanced Techniques
- 1Designate the order for Unfolder to run by coloring your mesh with vertex paint. Pick "Vertex Paint" from the Paint menu, and color in your mesh. Unfolder will run from the darkest areas to the lightest areas.
- 2Mark seams to provide stopping boundaries for Unfolder. Switch to edit mode, and pick edge select mode. Press "Ctrl" and "E," and then click "Mark Seam" to set a seam. Seams will designate edges on the mesh as cut points on the net.
- 3Open the Unfolder options, and select "Brightest" to enable ordering by vertex paint. Run Unfolder again and check how your edits altered the net. Adjust as necessary until the net unfolds correctly.
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